Files
fscan/core/icmp.go
T

802 lines
21 KiB
Go

package core
import (
"bytes"
"context"
"errors"
"fmt"
"net"
"os/exec"
"runtime"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/shadow1ng/fscan/common"
"github.com/shadow1ng/fscan/common/i18n"
"github.com/shadow1ng/fscan/common/output"
"golang.org/x/net/icmp"
)
// pingForbiddenChars 命令注入防护 - 禁止的字符
var pingForbiddenChars = []string{";", "&", "|", "`", "$", "\\", "'", "%", "\"", "\n"}
// pingErrorKeywords ping 失败的关键词(跨平台)
var pingErrorKeywords = []string{
// Windows
"TTL expired",
"Destination host unreachable",
"Destination net unreachable",
"Request timed out",
"General failure",
"transmit failed",
// Linux/macOS
"Time to live exceeded",
"100% packet loss",
"Network is unreachable",
"No route to host",
}
// CheckLive 检测主机存活状态
// 支持 ICMP/Ping 探测,并在响应率过低时自动启用 TCP 补充探测
func CheckLive(ctx context.Context, hostslist []string, Ping bool, session *common.ScanSession) []string {
config := session.Config
state := session.State
// 创建局部WaitGroup
var livewg sync.WaitGroup
// 创建局部存活主机列表,预分配容量避免频繁扩容
aliveHosts := make([]string, 0, len(hostslist))
var aliveHostsMu sync.Mutex // 保护aliveHosts并发访问
existHosts := make(map[string]struct{}, len(hostslist))
// 创建主机通道
chanHosts := make(chan string, len(hostslist))
// 处理存活主机
go handleAliveHosts(chanHosts, hostslist, Ping, &aliveHosts, &aliveHostsMu, existHosts, config, session, &livewg)
// 根据Ping参数选择检测方式
if Ping {
// 使用ping方式探测
RunPing(hostslist, chanHosts, &livewg)
} else {
probeWithICMP(hostslist, chanHosts, &aliveHosts, &aliveHostsMu, config, state, &livewg)
}
// 等待所有检测完成
livewg.Wait()
close(chanHosts)
// TCP 补充探测:当 ICMP/Ping 响应率过低时自动启用
// 这对防火墙过滤 ICMP 的环境特别有用
aliveHosts = tcpSupplementaryProbe(ctx, hostslist, aliveHosts, session)
// 输出存活统计信息
printAliveStats(aliveHosts, hostslist)
return aliveHosts
}
// tcpSupplementaryProbe TCP 补充探测
// 当 ICMP 响应率过低时(<10%),对未响应主机进行 TCP 探测
func tcpSupplementaryProbe(ctx context.Context, allHosts []string, aliveHosts []string, session *common.ScanSession) []string {
if session.Config.DisableTcpProbe || session.Config.Mode == "icmp" {
return aliveHosts
}
totalHosts := len(allHosts)
if totalHosts == 0 {
return aliveHosts
}
// 计算 ICMP 响应率
responseRate := float64(len(aliveHosts)) / float64(totalHosts)
// 响应率高于阈值,无需补充探测
if responseRate >= tcpProbeThreshold {
return aliveHosts
}
// 获取未响应的主机
unrespondedHosts := getUnrespondedHosts(allHosts, aliveHosts)
if len(unrespondedHosts) == 0 {
return aliveHosts
}
// 提示用户正在进行 TCP 补充探测
common.LogInfo(i18n.Tr("tcp_probe_low_icmp_rate", fmt.Sprintf("%.1f%%", responseRate*100), len(unrespondedHosts)))
// 执行 TCP 补充探测
tcpAliveHosts := runTcpProbeForHosts(ctx, unrespondedHosts, session)
// 合并结果
if len(tcpAliveHosts) > 0 {
aliveHosts = append(aliveHosts, tcpAliveHosts...)
common.LogInfo(i18n.Tr("tcp_probe_found", len(tcpAliveHosts)))
}
return aliveHosts
}
// IsContain 检查切片中是否包含指定元素
func IsContain(items []string, item string) bool {
for _, eachItem := range items {
if eachItem == item {
return true
}
}
return false
}
func handleAliveHosts(chanHosts chan string, hostslist []string, isPing bool, aliveHosts *[]string, aliveHostsMu *sync.Mutex, existHosts map[string]struct{}, config *common.Config, session *common.ScanSession, livewg *sync.WaitGroup) {
for ip := range chanHosts {
if _, ok := existHosts[ip]; !ok && IsContain(hostslist, ip) {
existHosts[ip] = struct{}{}
// 加锁保护aliveHosts并发写入
aliveHostsMu.Lock()
*aliveHosts = append(*aliveHosts, ip)
aliveHostsMu.Unlock()
// 使用Output系统保存存活主机信息
protocol := "ICMP"
if isPing {
protocol = "PING"
}
result := &output.ScanResult{
Time: time.Now(),
Type: output.TypeHost,
Target: ip,
Status: "alive",
Details: map[string]interface{}{
"protocol": protocol,
},
}
_ = session.SaveResult(result)
// 保留原有的控制台输出
if !config.Output.Silent {
common.LogInfo(i18n.Tr("host_alive", ip, protocol))
}
}
livewg.Done()
}
}
// probeWithICMP 使用ICMP方式探测
func probeWithICMP(hostslist []string, chanHosts chan string, aliveHosts *[]string, aliveHostsMu *sync.Mutex, config *common.Config, state *common.State, livewg *sync.WaitGroup) {
// 代理模式下自动禁用ICMP,直接降级为Ping
// ICMP在代理环境无法正常工作
if shouldDisableICMP() {
if !config.Output.Silent {
common.LogInfo(i18n.GetText("proxy_mode_disable_icmp"))
}
RunPing(hostslist, chanHosts, livewg)
return
}
// 尝试监听本地ICMP
conn, err := icmp.ListenPacket("ip4:icmp", "0.0.0.0")
if err == nil {
RunIcmp1(hostslist, conn, chanHosts, aliveHosts, aliveHostsMu, config, state, livewg)
return
}
common.LogError(i18n.Tr("icmp_listen_failed", err))
common.LogInfo(i18n.GetText("trying_no_listen_icmp"))
// 尝试无监听ICMP探测
conn2, err := net.DialTimeout("ip4:icmp", "127.0.0.1", 3*time.Second)
if err == nil {
defer func() { _ = conn2.Close() }()
RunIcmp2(hostslist, chanHosts, config, state, livewg)
return
}
common.LogError(i18n.Tr("icmp_connect_failed", err))
common.LogError(i18n.GetText("insufficient_privileges"))
common.LogInfo(i18n.GetText("switching_to_ping"))
// 降级使用ping探测
RunPing(hostslist, chanHosts, livewg)
}
// shouldDisableICMP 检查是否应该禁用ICMP
// 这是一个内部辅助函数,用于检查代理状态
func shouldDisableICMP() bool {
// 尝试导入proxy包的状态检查(避免循环依赖)
// 实际实现中会通过全局配置检查
// 这里暂时返回false,实际集成时会正确处理
return false
}
// getOptimalTopCount 根据扫描规模智能决定显示数量
func getOptimalTopCount(totalHosts int) int {
switch {
case totalHosts > 50000: // 超大规模扫描
return 20
case totalHosts > 10000: // 大规模扫描
return 15
case totalHosts > 1000: // 中等规模扫描
return 10
case totalHosts > 256: // 小规模扫描
return 5
default:
return 3
}
}
// printAliveStats 打印存活统计信息
func printAliveStats(aliveHosts []string, hostslist []string) {
// 智能计算显示数量
topCount := getOptimalTopCount(len(hostslist))
// 大规模扫描时输出 /16 网段统计
if len(hostslist) > 1000 {
arrTop, arrLen := ArrayCountValueTop(aliveHosts, topCount, true)
for i := 0; i < len(arrTop); i++ {
common.LogInfo(i18n.Tr("segment_16_alive", arrTop[i], arrLen[i]))
}
}
// 输出 /24 网段统计
if len(hostslist) > 256 {
arrTop, arrLen := ArrayCountValueTop(aliveHosts, topCount, false)
for i := 0; i < len(arrTop); i++ {
common.LogInfo(i18n.Tr("segment_24_alive", arrTop[i], arrLen[i]))
}
}
}
// ICMP 自适应等待参数
const (
icmpCheckInterval = 100 * time.Millisecond // 检查间隔,避免 CPU 空转
icmpMinWaitTime = 1 * time.Second // 最小等待时间,确保基础响应收集
icmpStableThreshold = 500 * time.Millisecond // 无新响应稳定阈值,超过此时间无新响应则提前结束
)
// waitAdaptive 自适应等待 ICMP 响应
// 算法:监控响应增量,连续一段时间无新响应则提前结束
// 保守原则:
// - 必须等待最小时间 (1s),确保基础响应收集
// - 只有"连续 500ms 无新响应"才提前结束
// - 保留原有最大等待时间作为兜底
func waitAdaptive(hostslist []string, aliveHosts *[]string, aliveHostsMu *sync.Mutex) {
totalHosts := len(hostslist)
// 根据主机数量设置最大超时时间(保持原有逻辑作为兜底)
maxWait := 6 * time.Second
if totalHosts <= 256 {
maxWait = 3 * time.Second
}
start := time.Now()
lastAliveCount := 0
lastChangeTime := start
for {
time.Sleep(icmpCheckInterval) // 避免 CPU 空转
// 读取当前存活数
aliveHostsMu.Lock()
aliveCount := len(*aliveHosts)
aliveHostsMu.Unlock()
elapsed := time.Since(start)
// 条件1:所有主机都已响应,立即结束
if aliveCount >= totalHosts {
common.LogDebug(fmt.Sprintf("[ICMP] 全部响应,耗时 %v", elapsed.Round(time.Millisecond)))
break
}
// 条件2:超过最大等待时间,兜底结束
if elapsed >= maxWait {
common.LogDebug(fmt.Sprintf("[ICMP] 达到最大等待时间 %v,存活 %d/%d", maxWait, aliveCount, totalHosts))
break
}
// 条件3:自适应提前结束
// 必须满足:已过最小等待时间 + 连续一段时间没有新响应
if elapsed >= icmpMinWaitTime {
if aliveCount > lastAliveCount {
// 有新响应,更新状态
lastChangeTime = time.Now()
lastAliveCount = aliveCount
} else if time.Since(lastChangeTime) >= icmpStableThreshold {
// 连续 500ms 没有新响应,认为响应已稳定,提前结束
common.LogDebug(fmt.Sprintf("[ICMP] 响应稳定,提前结束,耗时 %v,存活 %d/%d",
elapsed.Round(time.Millisecond), aliveCount, totalHosts))
break
}
} else {
// 最小等待期内,持续更新状态
if aliveCount > lastAliveCount {
lastChangeTime = time.Now()
lastAliveCount = aliveCount
}
}
}
}
// RunIcmp1 使用ICMP批量探测主机存活(监听模式)
func RunIcmp1(hostslist []string, conn *icmp.PacketConn, chanHosts chan string, aliveHosts *[]string, aliveHostsMu *sync.Mutex, config *common.Config, state *common.State, livewg *sync.WaitGroup) {
// 使用atomic.Bool保证并发安全
var endflag atomic.Bool
var listenerWg sync.WaitGroup
// 去重集合:过滤重复的ICMP响应
seen := make(map[string]struct{}, len(hostslist))
// 启动监听协程
listenerWg.Add(1)
go func() {
defer listenerWg.Done()
defer func() {
if r := recover(); r != nil {
common.LogError(i18n.Tr("icmp_listener_panic", r))
}
}()
for {
if endflag.Load() {
return
}
// 设置读取超时避免无限期阻塞
_ = conn.SetReadDeadline(time.Now().Add(100 * time.Millisecond))
// 接收ICMP响应
msg := make([]byte, 100)
_, sourceIP, err := conn.ReadFrom(msg)
if err != nil {
// 超时错误正常,其他错误则退出
var netErr net.Error
if errors.As(err, &netErr) && netErr.Timeout() {
continue
}
return
}
if sourceIP != nil && !endflag.Load() {
ipStr := sourceIP.String()
if _, dup := seen[ipStr]; dup {
continue
}
seen[ipStr] = struct{}{}
livewg.Add(1)
select {
case chanHosts <- ipStr:
// 发送成功
default:
// channel已满,回退计数器
livewg.Done()
}
}
}
}()
// 发送ICMP请求(批量预构建 + 令牌桶限速)
// 预构建所有 ICMP 包和目标地址,减少发送循环中的开销
type icmpPacket struct {
data []byte
dst net.Addr
}
packets := make([]icmpPacket, 0, len(hostslist))
for _, host := range hostslist {
dst, _ := common.DNSCache.ResolveIP(host)
packets = append(packets, icmpPacket{data: makemsg(host), dst: dst})
}
limiter := state.GetICMPLimiter(config.Network.ICMPRate)
for i := range packets {
limiter.Wait(1)
_, _ = conn.WriteTo(packets[i].data, packets[i].dst)
}
// 自适应等待响应
// 算法:监控响应增量,连续一段时间无新响应则提前结束
// 保守原则:保留最大等待时间兜底,确保不漏掉慢响应主机
waitAdaptive(hostslist, aliveHosts, aliveHostsMu)
endflag.Store(true)
_ = conn.Close()
listenerWg.Wait()
}
// RunIcmp2 使用ICMP并发探测主机存活(无监听模式)
func RunIcmp2(hostslist []string, chanHosts chan string, config *common.Config, state *common.State, livewg *sync.WaitGroup) {
// 控制并发数
num := 1000
if len(hostslist) < num {
num = len(hostslist)
}
var wg sync.WaitGroup
limiter := make(chan struct{}, num)
rateLimiter := state.GetICMPLimiter(config.Network.ICMPRate) // 获取速率限制器
// 并发探测
for _, host := range hostslist {
wg.Add(1)
limiter <- struct{}{}
go func(host string) {
defer func() {
<-limiter
wg.Done()
}()
rateLimiter.Wait(1) // 等待令牌,控制发包速率
if icmpalive(host) {
livewg.Add(1)
select {
case chanHosts <- host:
// 发送成功
default:
// channel已满,回退计数器
livewg.Done()
}
}
}(host)
}
wg.Wait()
close(limiter)
}
// icmpalive 检测主机ICMP是否存活
func icmpalive(host string) bool {
startTime := time.Now()
// 建立ICMP连接
conn, err := net.DialTimeout("ip4:icmp", host, 6*time.Second)
if err != nil {
return false
}
defer func() { _ = conn.Close() }()
// 设置超时时间
if err := conn.SetDeadline(startTime.Add(6 * time.Second)); err != nil {
return false
}
// 构造并发送ICMP请求
msg := makemsg(host)
if _, err := conn.Write(msg); err != nil {
return false
}
// 接收ICMP响应
receive := make([]byte, 60)
if _, err := conn.Read(receive); err != nil {
return false
}
return true
}
// RunPing 使用系统Ping命令并发探测主机存活
func RunPing(hostslist []string, chanHosts chan string, livewg *sync.WaitGroup) {
var wg sync.WaitGroup
// 并发数根据主机数动态调整,上限 200
concurrency := len(hostslist)
if concurrency > 200 {
concurrency = 200
}
limiter := make(chan struct{}, concurrency)
// 并发探测
for _, host := range hostslist {
wg.Add(1)
limiter <- struct{}{}
go func(host string) {
defer func() {
<-limiter
wg.Done()
}()
if ExecCommandPing(host) {
livewg.Add(1)
select {
case chanHosts <- host:
// 发送成功
default:
// channel已满,回退计数器
livewg.Done()
}
}
}(host)
}
wg.Wait()
}
// containsPingError 检查 ping 输出是否包含错误关键词
func containsPingError(output string) bool {
outputLower := strings.ToLower(output)
for _, keyword := range pingErrorKeywords {
if strings.Contains(outputLower, strings.ToLower(keyword)) {
return true
}
}
return false
}
// ExecCommandPing 执行系统Ping命令检测主机存活
func ExecCommandPing(ip string) bool {
// 过滤黑名单字符(命令注入防护)
for _, char := range pingForbiddenChars {
if strings.Contains(ip, char) {
return false
}
}
var command *exec.Cmd
// 根据操作系统选择不同的ping命令
switch runtime.GOOS {
case "windows":
command = exec.Command("cmd", "/c", "ping -n 1 -w 1 "+ip+" && echo true || echo false")
case "darwin":
command = exec.Command("/bin/bash", "-c", "ping -c 1 -W 1 "+ip+" && echo true || echo false")
default: // linux
command = exec.Command("/bin/bash", "-c", "ping -c 1 -w 1 "+ip+" && echo true || echo false")
}
// 捕获命令输出
var outinfo bytes.Buffer
command.Stdout = &outinfo
// 执行命令
if err := command.Start(); err != nil {
return false
}
if err := command.Wait(); err != nil {
return false
}
// 分析输出结果
output := outinfo.String()
return strings.Contains(output, "true") && strings.Count(output, ip) > 2 && !containsPingError(output)
}
// makemsg 构造ICMP echo请求消息
func makemsg(host string) []byte {
msg := make([]byte, 40)
// 获取标识符
id0, id1 := genIdentifier(host)
// 设置ICMP头部
msg[0] = 8 // Type: Echo Request
msg[1] = 0 // Code: 0
msg[2] = 0 // Checksum高位(待计算)
msg[3] = 0 // Checksum低位(待计算)
msg[4], msg[5] = id0, id1 // Identifier
msg[6], msg[7] = genSequence(1) // Sequence Number
// 计算校验和
check := checkSum(msg[0:40])
msg[2] = byte(check >> 8) // 设置校验和高位
msg[3] = byte(check & 255) // 设置校验和低位
return msg
}
// checkSum 计算ICMP校验和
func checkSum(msg []byte) uint16 {
sum := 0
length := len(msg)
// 按16位累加
for i := 0; i < length-1; i += 2 {
sum += int(msg[i])*256 + int(msg[i+1])
}
// 处理奇数长度情况
if length%2 == 1 {
sum += int(msg[length-1]) * 256
}
// 将高16位加到低16位
sum = (sum >> 16) + (sum & 0xffff)
sum = sum + (sum >> 16)
// 取反得到校验和
return uint16(^sum)
}
// genSequence 生成ICMP序列号
func genSequence(v int16) (byte, byte) {
ret1 := byte(v >> 8) // 高8位
ret2 := byte(v & 255) // 低8位
return ret1, ret2
}
// genIdentifier 根据主机地址生成标识符
func genIdentifier(host string) (byte, byte) {
if len(host) < 2 {
return 0, 0
}
return host[0], host[1]
}
// ArrayCountValueTop 统计IP地址段存活数量并返回TOP N结果
func ArrayCountValueTop(arrInit []string, length int, flag bool) (arrTop []string, arrLen []int) {
if len(arrInit) == 0 {
return
}
// 统计各网段出现次数,预分配容量
segmentCounts := make(map[string]int, len(arrInit)/4)
for _, ip := range arrInit {
segments := strings.Split(ip, ".")
if len(segments) != 4 {
continue
}
// 根据flag确定统计B段还是C段
var segment string
if flag {
segment = fmt.Sprintf("%s.%s", segments[0], segments[1]) // B段
} else {
segment = fmt.Sprintf("%s.%s.%s", segments[0], segments[1], segments[2]) // C段
}
segmentCounts[segment]++
}
// 创建副本用于排序
sortMap := make(map[string]int)
for k, v := range segmentCounts {
sortMap[k] = v
}
// 获取TOP N结果
for i := 0; i < length && len(sortMap) > 0; i++ {
maxSegment := ""
maxCount := 0
// 查找当前最大值
for segment, count := range sortMap {
if count > maxCount {
maxCount = count
maxSegment = segment
}
}
// 添加到结果集
arrTop = append(arrTop, maxSegment)
arrLen = append(arrLen, maxCount)
// 从待处理map中删除已处理项
delete(sortMap, maxSegment)
}
return
}
// =============================================================================
// TCP 补充探测 - 当 ICMP 响应率过低时自动启用
// =============================================================================
// tcpProbeCommonPorts TCP 探测使用的常用端口
// 这些端口在大多数服务器上至少有一个开放
var tcpProbeCommonPorts = []int{80, 443, 22, 445}
// tcpProbeTimeout TCP 探测超时时间(较短,只做存活判断)
const tcpProbeTimeout = 1 * time.Second
// tcpProbeThreshold TCP 补充探测触发阈值
// 当 ICMP 响应率低于此值时,自动启用 TCP 补充探测
const tcpProbeThreshold = 0.1 // 10%
// tcpProbeAlive 使用 TCP 并行探测主机是否存活
// 同时连接所有常用端口,任一响应即返回
func tcpProbeAlive(ctx context.Context, session *common.ScanSession, host string) bool {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
result := make(chan bool, len(tcpProbeCommonPorts))
for _, port := range tcpProbeCommonPorts {
go func(p int) {
addr := fmt.Sprintf("%s:%d", host, p)
conn, err := session.DialTCP(ctx, "tcp", addr, tcpProbeTimeout)
if err == nil {
_ = conn.Close()
result <- true
return
}
result <- false
}(port)
}
for range tcpProbeCommonPorts {
if <-result {
return true
}
}
return false
}
// runTcpProbeForHosts 对指定主机列表进行 TCP 补充探测
// 返回存活的主机列表
func runTcpProbeForHosts(ctx context.Context, hosts []string, session *common.ScanSession) []string {
config := session.Config
if len(hosts) == 0 {
return nil
}
var wg sync.WaitGroup
var mu sync.Mutex
aliveHosts := make([]string, 0)
// 并发控制,根据主机数动态调整,上限 200
concurrency := len(hosts)
if concurrency > 200 {
concurrency = 200
}
limiter := make(chan struct{}, concurrency)
for _, host := range hosts {
wg.Add(1)
limiter <- struct{}{}
go func(h string) {
defer func() {
<-limiter
wg.Done()
}()
if tcpProbeAlive(ctx, session, h) {
mu.Lock()
aliveHosts = append(aliveHosts, h)
mu.Unlock()
// 保存结果
result := &output.ScanResult{
Time: time.Now(),
Type: output.TypeHost,
Target: h,
Status: "alive",
Details: map[string]interface{}{
"protocol": "TCP",
},
}
_ = session.SaveResult(result)
if !config.Output.Silent {
common.LogInfo(i18n.Tr("host_alive", h, "TCP"))
}
}
}(host)
}
wg.Wait()
return aliveHosts
}
// getUnrespondedHosts 获取未响应的主机列表
func getUnrespondedHosts(allHosts []string, aliveHosts []string) []string {
aliveSet := make(map[string]struct{}, len(aliveHosts))
for _, h := range aliveHosts {
aliveSet[h] = struct{}{}
}
unresponded := make([]string, 0, len(allHosts)-len(aliveHosts))
for _, h := range allHosts {
if _, alive := aliveSet[h]; !alive {
unresponded = append(unresponded, h)
}
}
return unresponded
}